Indeed, if there was ever a game that suggested that Cage is a frustrated film director at heart, it’s this one. But Beyond is a game that made me feel too much like a passive participant, which made “playing” it a very confusing and unrewarding experience. This is principally because Beyond: Two Souls takes the vision that writer/creative director David Cage and his team at Quantic Dream have held onto for so long - that interactive drama is the way to make gamers conditioned to meaningless violence feel something in the depths of our brittle souls - to unprecedented extremes. If you are the type who scrolls down a review to see the score before reading the text, know this first: I have never found assigning a number to a game so difficult.
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